As with my last post, this is a university essay that I wrote this term. I hope you enjoy it 🙂 I've written separate posts on Night in the Woods and Firewatch if you'd like to read those. Firewatch (2016) and Night in The Woods (2017) are independently developed adventure games created by Campo Santo … Continue reading The Fascinating Relationship Between Choice and Character in Firewatch and Night in The Woods.
This is an academic essay I wrote for a video game module I'm studying at university hence the more formal tone than my usual stuff. I hope its an enjoyable read nonetheless. Watch out for spoilers for The Lost Legacy. Uncharted The Lost Legacy (2017) is a third-person action-adventure game developed by Naughty Dog and … Continue reading Female Friendship, Power and Forms of Control in Uncharted The Lost Legacy
Let's get the hard part out of the way first. Most Disappointing Top Of The Lake: China Girl This just makes me really sad. I adored Jane Campion's New Zealand set noir miniseries when it aired back in 2013. It was a bizarre, atmospheric and compelling mystery with stunning cinematography and a brilliant central performance … Continue reading Best Of 2017: TV
I've not listened to that many albums from 2017 because I'm a massive hipster but there were some gems that came out this year. Here are my top picks. 'Melodrama' Lorde This is a bit of a guilty pleasure pick for me I have to say. Like Lorde's debut (Pure Heroine) Melodrama is an atmospheric, brooding … Continue reading Best Of 2017: Albums
Anyone who knows me will be aware of my podcasts obsession. I listen to them at every opportunity, am constantly on the lookout for new shows and will recommend my favourites to anyone who will listen. There were dozens of new and returning shows this year that fascinated, thrilled, horrified and elicited tears and laughter … Continue reading Best Of 2017: Podcasts
A really great piece on my favourite show of this year and its two most compelling characters
After an uneven and underwhelming first season, Halt and Catch Fire reinvented itself in its second year by making one simple change: it moved its female characters into the foreground. Hardware engineer Donna Clark and coding prodigy Cameron Howe teamed up to launch an online gaming company called Mutiny, and suddenly everything that had been lacking in the show’s first outing–consistent energy, strong emotional hooks, and a unique narrative–was realized by their partnership. Halt and Catch Fire became must-watch television, and it did so by moving women’s stories to the center.
From the beginning, Halt presented itself as a show about industry outsiders, people who had to fight through fierce professional competition in order to be taken seriously. But Joe and Gordon, whose working relationship was the focus of season one, weren’t exactly facing any systemic barriers to success. They were both white men who had already been given every opportunity…
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Hi everyone!!! I've been somewhat absent of late due to university work but I'll be back soon with some best of 2017 lists and my thoughts on Wolfenstein The New Colossus. One thing I've been doing at university is hosting a student radio show called Gamer Score. Each week me and my friend Peter cover … Continue reading Gamer Score Podcast